Sunday, May 17, 2015

Learning

Associative Learning - Certain events occur together

Types of Learning

Classical - Pavlov

  • Unconditioned Stimulus - Naturally and automatically triggers a response
  • Unconditioned Response - The unlearned, naturally occurring response to the UCS
  • Conditioned Stimulus -  After association, triggers response
  • Conditioned Response - Learned response to previously neutral stimulus
Terms
  • Acquisition - Initial stage of learning; neutral stimulus associated with UCS -> neutral stimulus elicit CR [CS before UCS; close in timing]
  • Extinction - Diminishing of conditioned response -> UCS does not follow CS
  • Spontaneous Recovery - Reappearance of extinguished CS
  • Generalization - Likelihood for stimuli similar to CS to elicit responses
  • Discrimination - Ability to distinguish between CS and other stimuli that does not signal UCS

Operant 

Learning which behavior is strengthened if followed by reinforcement or diminished if followed by punishment
  • Classical vs. Operant - Acquisition, Discrimination, SR, Generalization, Extinction
  • Classical - Automatic respondent behavior
  • Operant - Behavior influence environment, can have consequences
Edward Thorndike - (Law of Effect) Rewarded behavior likely to recover
B.F. Skinner
  • Shaping - Procedure in op. conditioning in which reinforcers guide behavior closer toward goal
  • Reinforcer - Event that strengthens behavior
    • Positive - Stimulus after response
    • Negative - Reducing/ Removal of aversive stimulus
    • Primary - innately reinforcing stimulus
    • Secondary - Reinforces through association with primary stimulus
Reinforcement Schedules
  • Continuous - Reinforces after every occurrence
  • Partial - Reinforces after certain response part
  • Fixed Ratio - Reinforces response after certain # of responses
  • Variable Ratio - Reinforces after unpredictable amount of responses
  • Fixed Interval - Reinforces after elapsed time
  • Variable Interval - Reinforces after unpredictable time intervals
Punishments - To reduce behaviors
  • Positive - Addition of something unpleasant
  • Negative - Removal of something pleasant
  • Works when done after behavior and is harsh
Token Economy - Desirable behavior -> Token
  • Can be used for prizes (reinforcers); in homes,prisons,asylums, and schools
Observational Learning - From Albert Bandura & Bobo doll -> Learning by copying behavior from others
  • Observational Learning + Operant Conditioning = Social Learning Theory
Latent Learning - Not immediately evident; Edward Toleman; Three rat experiment
Insight Learning - Wolfgang Koehler & Chimpanzees - Learn through "Ah Ha" Experience. 

Intelligence

Intelligence - Able to learn form experience, solve problems, and use knowledge to adapt to new situations.

  • Socially constructed -> culturally specific
  • One or more abilities - Factor Analysis - a stat procedure that ID's clusters of related items on a test
    • Spearman used to discover "g"
  • Multiple INT - Gardner disagrees, theory comes from savants
    • Visual/Spatial, Verbal/Linguistic, Logical/Mathematical, Bodily/Kinesthetic, Musical/Rhythmic, Inter/Intrapersonal, Natural
3 Aspects of INT- Simple-Analytical, Creative, Practical
Emotional INT - Soc. INT, ABC to perceive, express, understand, and control emotions
Brain size &  INT - +.15 correlation b/t head size and INT; MRI -> +.44 correlation with size & IQ
Brain Functions & INT - High use less active than hows (glucose); Neurological speed faster.

To assess INT

  • Mental age - Alfred Binet, Theodore Simon; Person of age should know.
    • Can predict future performance-test on children
  • IQ - Binet's research for modern IQ test called Stanford-Binet Test
    • Prob - Inconsistent on adults
  • Wechster Adult INT scale - 11 subtests and strength aves w/ FA
  • Aptitude vs. Achievement - Test to predict future performance ability vs. test to assess what person has learned

Tests

  • Standardization - Pre-tested to represent sample of people and form bell curve - Flynn Effect
  • Reliability - Extent which test has consistent results over time (Split-halves, Test & Retest)
  • Validity - Extent to measure needed measures
    • Content - Sample behavior of interest
    • Predictive - Predict future behavior
  • Change? - Age 3 - Child's IQ able IQ; Crystallized or fluid
  • Group Difference - Bell curve different for whites vs. blacks; Math different across genders; high in males
    • Why? Nature vs. Nurture
  • Test Bias - Tests discriminate; purpose could be discrimination; find type of discrimination

States of Consciousness

Sleep - State of consciousness - less aware of surroundings
Biological Rhythms

  • Annual - Seasonal Variations (Hibernate, SAD)
  • 28 Day - Menstrual
  • 24 H - Circadian Rhythm
  • 90 min - Sleep Cycles
Circadian Rhythm - Bio Clock; Bodt temperature & awareness change throughout the day

Sleep Stages

5 stages; takes 90-100 min; brain waves change depending on the stage.
1st 4 stages -> Non REM Sleep        5th stage -> REM sleep
  1. Stage 1 - Awake-ish & asleep-ish; small duration during the night. eyes slightly roll, Theta waves
  2. Stage 2 - Baseline, part of 90 min. cycle (45-60% of sleep); more theta waves -> slows down; show sleep spindles - short bursts of brain activity
  3. Stages 3 and 4 - Slow wave sleep w/delta waves; if awakened, very groggy; restores body's growth hormones and good overall health. IMPORTANT
    • 15-30 min.; slows brain activity -> delta waves have higher amp; DEEPEST SLEEP; Delta sleep needed by sleep-deprived; 40% of sleep time in children ("dead asleep")
  4. REM Sleep - Very active sleep; stage of sleep; body paralysis; 20-25% of sleep; breathing, brain activity, and heart rate increase; REM -> Stage 2

Sleep Disorders

  • Insomnia - Recurring problems falling asleep or staying asleep; not from avg. amount of sleep
  • Narcolepsy - Uncontrollable sleep attacks; Directly to REM sleep (from joy or fear)
  • Sleep Apnea - Temporary cessations in breathing while asleep and consequent momentary awakenings
  • Night Terrors - High arousal and terrified appearance in stage 4; forgotten
  • Sleepwalking - During deep nonREM sleep early in the night
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Dreams - Sequence of images, emotions, and thoughts through a sleeping person's mind
  • Manifest - Remembered storyline of a dream
  • Latent - Underlying meaning of a dream
Theories 
  • Freud - Key to understand hidden conflicts; ideas and thoughts hidden in unconscious
  • Information Processing - Dreams act to understand and sort out memories of the day
    • REM sleep increases after stressful events
  • Activation Synthesis - Brainstem reduces random neural activity, dreams try to interpret that activity.

Language

Language - Our spoken, written, or gestured words and the way we combine them to communicate meaning.

-emes

  • Phonemes - Spoken language - smallest distinctive sound unit [chug - ch, u, g]
  • Morphemes - Smallest unit that carries meaning; a word or part of a word

Grammar - System of rules in a language that allows us to communicate and understand others.

  • Semantics - Set of rules by which we derive meaning in a language. EX: -ed = past tense
  • Syntax - Rules for combining words into grammatically sensible sentences

Language Development

  1. Babbling Stage - 3-4 mo.; infant makes sounds, not limited to phonemes
  2. One word stage - 1-2 yrs.; one word to communicate meanings
  3. Two word stage- 2 yrs.; two words to comm.- telegraphic speech
Social Learning Theory - Skinner; Pick up through socialization
Chomsky - Acquire language too quickly to learn it; "Learning box" in head allows us to learn any human language [Inborn Universal Grammar]
Whorf's Linguistic Relativity - Language determines the way we think

Thinking

Cognition - Thinking, knowing and remembering

  • Concepts - To think about the world, mental grouping of similar objects, ideas, people
    • Like schemas
    • Based on prototypes - mental image or best example of category

Solving Problems


  • Trial & Error
  • Algorithms - Methodical logical rule or procedure that guarantees solving a particular problem.
  • Heuristics - Strategy that allows us to make judgement and solve efficiently; shortcut prone to errors
  • Insight - Sudden and novel realization of solution to problem

Obstacles

  • Confirmation bias - Likelihood to search for info to confirm self perceptions
  • Fixation - Cannot see problem from other view
  • Mental Set - Likelihood to approach problem in a particular way esp. if it worked in the past.
  • Functional Fixedness - Likelihood to think of many things only in terms of their usual functions

Types of Heuristics

  • Representativeness - Rule of thumb for judging the likelihood of things in terms of how well they match our prototype; can make us forget important info.
  • Availability - Est. the likelihood of events based on avail.; memory comes into mind easily = common
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Overconfidence - Likelihood to be more confident than correct; overestimate accuracy of beliefs and judgements.
Framing - Why issue is posted -> drastically affects decisions and judgements
Belief Bias - Likelihood for one's initial beliefs to distort logical reasoning; makes invalid conclusions valid or vice versa.
Belief Perseverance - Clinging to your initial conceptions after basis of being discredited.

Memory

The persistence of learning over time through the storage and retrieval of information

Recall vs. Recognition

  • Recall - Retrieve info from memory
  • Recognition - Identify target from possible targets

Memory Process

  1. Encoding - Processing of information
  2. Storage - Retention of encoded material over time
  3. Retrieval - Getting info out of storage
Sensory Memory - A half second holding tank for all sensory info; Iconic/Echoic Memory
Short Term Memory - Encoded from STM; encoded visually, acoustically, or semantically; holds 7 items for 20 seconds; works better with numbers

Methods to convert STM to LTM

  • Chunking - Organizing items into familiar, manageable units.
  • Mnemonic Devices
  • Rehearsal
Long Term Memory - Limitless storehouse of information
  • Explicit (declarative) memories; includes episodic and semantic memories
  • Implicit (non-declarative) memories; includes procedural and conditioned memories
Encoding Information - Serial positioning effect 
  • Primary - We remember the first items the best
  • Recency effect - We remember the last items after just hearing them 
Spacing effect - Ebbinghaus's forgetting curve
Encoding ways
  • Visual - Encoding pictures
  • Acoustic - Encoding of sound, esp. sound of words
  • Semantic - Encoding meaning
Flashbulb Memories - Memories of significant events
Mood Congruent Memory - Memories retrieved match current mood
State Dependent Mood - Memories retrieved match current state

Forgetting
  • Retroactive interference - New info blocks out old info
  • Proactive interference - old information blocks out new information
Long Term Potentiation
  • Long-lasting improvement in signal transmission between two neurons that results fro stimulating them synchronously
  • Improved efficiency creates memories
Train your memory!